Marco Miceli Art

3D Artist

WESTINGHOUSE GYRO FAN


Overview:


Based on an inventive early 20th century design for a gyroscopic ceiling fan developed by Westinghouse. This 3D recreation was developed with the use of original patent drawings and refurbished models for reference.


Technologies Used:

Maya, Substance Painter

WITCH HOUSE

Witch House Realtime 3D Render Unreal Engine 5 Front View



Overview: 


Reimagine my childhood home in a whimsical magical style. This project was developed with a realistic studio timeline  from conception  to engine integration

Technologies Used: 


Maya, Zbrush, Substance, Unreal Engine 5, Illustrator

Witch House Realtime 3D Render Unreal Engine 5 East View

BOTANY ON MARS

Role: 3D Artist,  Texture Artist, Environment Artist

Overview:
Created realistic crop models for a Mars farming simulation game, showing different stages of crop growth with an emphasis on performance optimization. Mars Station Environment were purchased assets

Technologies Used:
  • Maya, Unity, Substance Painter
Potato Plant Full Growth
Rice Plant Full Growth
Collection of 5 Crops
Corn Crops in Martian Greenhouse
Rice Crop in Martian Greenhouse
Corn Seedling in Martian Greenhouse

ECMO Circuit Check
ECMO Cart


Role: 3D Artist, Texture Artist

Overview:
ECMO is a form of life support. Blood is drawn from the patient and moved through a series of devices where it is oxygenated and possibly heated before it is then returned to the patient. 

Accurate representation of ECMO equipment and tubing under the limations of Unity VR.

Technologies Used:
  • Maya, Unity, Substance Painter
Complete System
Oxygenator
Pumps
Monitors (L) (R)
Monitor (L) Back 
Monitor (R) Back


MADISON COLLEGE VR CAMPUS HUB ENVIRONMENTS

Role: 3D Artist, Designer, Environment Artist

Overview:
Designed a visually striking VR hub for Madison Area Technical College, focusing on an open outdoor environment and visual elements reflective of the campus’ striking architecture.

Technologies Used:
  • ZBrush, 3ds Max, Maya, Unity, Substance Painter

SOCIAL WORK FARMHOUSE SCENARIO


Timeline: 4 months
Role:  Environment Artist, 3D Modeler

Overview:
Modeled a dilapidated home for Minnesota State University’s Social Work program, focusing on creating a realistic environment that includes hazardous, damaged assets, such as unsafe furniture and unsafe living conditions that could pose risks to children. 

Technologies Used:
  • Maya, ZBrush, Substance Painter, Unity

FUTURISTIC DESIGN


ALYS BEACH VIRTUAL HOME TOUR

3D Kitchen Interior Unreal Engine 5 Real Time Render


Role:

3D Modeler, Texture Artist, Environment Artist

Overview:

Developed interactive Unity-based virtual tours of homes in Alys Beach, recreating homes based on blueprints and interior design briefs before final construction.

Key Responsibilities:

  • Model complete homes including exterior, interior, cabinetry, windows, doors, other accessories
  • Constructed scenes in Unity; prepared lighting bakes and realtime rendering. 
  • Ensured material accuracy and design fidelity under tight deadlines.


Technologies Used:
Unity, 3ds Max, Photoshop, Substance Painter, Substance Designer


UNITY ENGINE

GRAPHIC DESIGN & iLLUSTRATION