BOTANY ON MARS
Overview:
Created realistic crop models for a Mars farming simulation game, showing different stages of crop growth with an emphasis on performance optimization. Mars Station Environment were purchased assets
Technologies Used:
- Maya, Unity, Substance Painter
ECMO Circuit Check
ECMO Cart
Role: 3D Artist, Texture Artist
Overview:
ECMO is a form of life support. Blood is drawn from the patient and moved through a series of devices where it is oxygenated and possibly heated before it is then returned to the patient.
Accurate representation of ECMO equipment and tubing under the limations of Unity VR.
Technologies Used:
- Maya, Unity, Substance Painter
MADISON COLLEGE VR CAMPUS HUB ENVIRONMENTS
Overview:
Designed a visually striking VR hub for Madison Area Technical College, focusing on an open outdoor environment and visual elements reflective of the campus’ striking architecture.
Technologies Used:
- ZBrush, 3ds Max, Maya, Unity, Substance Painter
SOCIAL WORK FARMHOUSE SCENARIO
Timeline: 4 months
Role: Environment Artist, 3D Modeler
Overview:
Modeled a dilapidated home for Minnesota State University’s Social Work program, focusing on creating a realistic environment that includes hazardous, damaged assets, such as unsafe furniture and unsafe living conditions that could pose risks to children.
Technologies Used:
- Maya, ZBrush, Substance Painter, Unity