Portfolio



Personal Projects 2024-Present

Wheel Jam
Big Mode Game Jam - Overpower

Witch House
Westinghouse Ceiling Fan Prop



3D Art
VR Simulation 
2016-Present
   

Childbirth Sequence 
Muscles of Facial Expression

Minesota State UniversitySocial Work Farmhouse

Graphic Design & Illustration 
2024 - Present

UW Madison - School of Medicine and Public Health
Illustrated Posters


Virtual Home Tour 
2016-2019

Alys Beach House Environments




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Marco Miceli Art


My specialties are

3D Art

I specialize in 3D modeling, texturing, rendering, and animation. This includes working with both hard surface models and organic character models.



3D Data Editing
I work with many kinds of data, including scanned object 3D data, Point cloud data, and converting CAD models into mesh models for interactive development and animation purposes.  

2D Visualization
I specialize in the Adobe Suite for digital and print graphical elements.
I also work in multiple traditional mediums such as painting and pencil drawings.


Contact Marco for a free quote

WITCH HOUSE

Overview:  Reimagine my childhood home in a whimsical magical aesthetic home to odd creatures. The project will start from concept drawings to game engine.

Technologies Used: Maya, Zbrush, Substance, Unreal Engine 5

WHEEL JAM

Role: Environment Artist

Overview:  “WHEELJAM is the result of an extended bit gone too far, and now we will all suffer the consequences. You have ONE WEEK to create a game where the primary mechanic is the persuasion wheel from Oblivion, in whatever form you see fit.”

Technologies Used: Maya, Godot

BIG MODE GAME JAM OVERPOWER

Role: 3D Modeler, Animator, Environment Artist

Game Jam Home Page: Big Mode Game Jam 2025
Game Submission: Overpower Ich.io

Technologies Used: Maya, Blender, Substance Painter, Godot

WESTINGHOUSE GYRO FAN

Overview: Create high poly recreation of an early 20th century ceiling fan.

Technologies Used: Maya, Zbrush, Substance Stager

BOTANY ON MARS

Role: 3D Artist,  Texture Artist, Environment Artist

Overview:
Created realistic crop models for a Mars farming simulation game, showing different stages of crop growth with an emphasis on performance optimization. Mars Station Environment were purchased assets

Technologies Used:
  • Maya, Unity, Substance Painter
Potato Plant Full Growth
Rice Plant Full Growth
Collection of 5 Crops
Corn Crops in Martian Greenhouse
Rice Crop in Martian Greenhouse
Corn Seedling in Martian Greenhouse

ECMO Circuit Check
ECMO Cart


Role: 3D Artist, Texture Artist

Overview:
ECMO is a form of life support. Blood is drawn from the patient and moved through a series of devices where it is oxygenated and possibly heated before it is then returned to the patient. 

Accurate representation of ECMO equipment and tubing under the limations of Unity VR.

Technologies Used:
  • Maya, Unity, Substance Painter
Complete System
Oxygenator
Pumps
Monitors (L) (R)
Monitor (L) Back 
Monitor (R) Back


MADISON COLLEGE VR CAMPUS HUB ENVIRONMENTS

Role: 3D Artist, Designer, Environment Artist

Overview:
Designed a visually striking VR hub for Madison Area Technical College, focusing on an open outdoor environment and visual elements reflective of the campus’ striking architecture.

Technologies Used:
  • ZBrush, 3ds Max, Maya, Unity, Substance Painter

CHILDBIRTH SEQUENCE


Role: Medical 3D Artist, Character Modeler

Overview:
Created highly detailed 3D models for a birthing simulation, focusing on realistic anatomy and medical conditions related to near-term pregnancy. Designed four diverse characters to represent various scenarios in the simulation, enhancing the educational experience.

Technologies Used:
  • 3ds Max, Maya, Blender, Unity, Substance Painter

Birthing Suite Environemnt
Sofa-Bed and Lounge Chair
Birthing Suite Bathroom
Birthing Sim Props