Personal Projects 2024-Present
Westinghouse Ceiling Fan Prop
Witch House
3D Art
VR Simulation
2016-Present
Childbirth Sequence
Muscles of Facial Expression
Minesota State UniversitySocial Work Farmhouse
Graphic Design & Illustration
2024 - Present
UW Madison - School of Medicine and Public Health
Illustrated Posters
Virtual Home Tour
2016-2019
Alys Beach House Environments
BOTANY ON MARS
Role: 3D Artist, Texture Artist, Environment Artist
Overview:
Created realistic crop models for a Mars farming simulation game, showing different stages of crop growth with an emphasis on performance optimization. Mars Station Environment were purchased assets
Technologies Used:
- Maya, Unity, Substance Painter
Potato Plant Full GrowthRice Plant Full GrowthCollection of 5 CropsCorn Crops in Martian GreenhouseRice Crop in Martian GreenhouseCorn Seedling in Martian GreenhouseECMO Circuit Check
ECMO Cart
Role: 3D Artist, Texture Artist
Overview:
ECMO is a form of life support. Blood is drawn from the patient and moved through a series of devices where it is oxygenated and possibly heated before it is then returned to the patient.
Accurate representation of ECMO equipment and tubing under the limations of Unity VR.
Technologies Used:
- Maya, Unity, Substance Painter
Complete SystemOxygenatorPumpsMonitors (L) (R)Monitor (L) Back Monitor (R) Back
MADISON COLLEGE VR CAMPUS HUB ENVIRONMENTS
Role: 3D Artist, Designer, Environment Artist
Overview:
Designed a visually striking VR hub for Madison Area Technical College, focusing on an open outdoor environment and visual elements reflective of the campus’ striking architecture.
Technologies Used:
- ZBrush, 3ds Max, Maya, Unity, Substance Painter
SOCIAL WORK FARMHOUSE SCENARIO
Timeline: 4 months
Role: Environment Artist, 3D Modeler
Overview:
Modeled a dilapidated home for Minnesota State University’s Social Work program, focusing on creating a realistic environment that includes hazardous, damaged assets, such as unsafe furniture and unsafe living conditions that could pose risks to children.
Technologies Used:
- Maya, ZBrush, Substance Painter, Unity
ALYS BEACH VIRTUAL HOME TOUR
Unreal Engine 5 Render
Timeline: 2017-2019
Role: 3D Modeler, Texture Artist, Environment Artist
Overview:
Developed interactive Unity-based virtual tours of homes in Alys Beach, recreating homes based on blueprints and interior design briefs before final construction.
Key Responsibilities:
- Model complete homes including exterior, interior, cabinetry, windows, doors, other accessories
- Constructed scenes in Unity; prepared lighting bakes and realtime rendering.
- Ensured material accuracy and design fidelity under tight deadlines.
Technologies Used:
- Unity, 3ds Max, Photoshop, Substance Painter, Substance Designer
UNITY ENGINE